Dual game with chess

ABSTRACT

A game set for use in a combination of a chess game and a card game. This combination game provides a more challenging game not achievable by playing only the chess game or only the card game. The cards in the card game are laid on the chessboard face down and both games are played simultaneously with some changes made to make the two games adoptable to each other without departing too much from the known rules of the game. Two players take alternate turn on the chess game. A capture of a chess piece or a landing of a chess piece at a designated square and territory on the chessboard triggers an action on the card game. The game ends with a checkmate, a draw, or when a certain points are garnished by a player on the card game.

This is a continuation-in-part application of Ser. No. 11/879,965 filedJul. 19, 2007 which is hereby incorporated by reference.

This invention relates to a method of combining a chess game withanother game to remove the advantage of skilled chess players over thenovice, make the chess game more challenging, and allow the game toterminate at a shorter time with a winner without waiting for acheckmate or a draw, thereby attracting more people to play the game. Agame set designed and assembled for playing this dual game of chess isprovided. Combining the chess game with another game catered todifferent age level makes this an exciting game for all ages.

BACKGROUND

It is widely accepted that the game of chess enhances the mentaldevelopment of a player. Consequently, some schools are offering thisgame as an after school program. However, acceptance and offering ofthis program are not widespread because of the length of time it takesto finish a game. Because of this, the players often do not start a gamewhen there is a constraint in time because often times, a winner isdeclared merely because that player has captured more chess pieces,consequently, more chess points than the other player. This does notnecessarily reflect the true winner because a player's strategy may beto sacrifice chess pieces at the start of the game in order to undertakethe moves contemplated for a good checkmate. In this era whereeverything seems to be directed on how to make things faster and easier,the game of chess has become less popular despite of the benefit itprovides in mentally developing the players.

The claimed invention proposes to solve the above problem by combiningthe game of chess with another game, preferably a card game. The othergame can be any game that employs outscoring an opponent. With thecombination of another game, that is, a game simultaneously played withthe chess match, the game becomes more challenging, less predictable inoutcome and offers more options in establishing by mutual agreement orby playing the rules of the other game when the game terminates withoutwaiting for a check mate or a draw. The chess game employs the chesspieces and uses a chess board and the other game usually uses the cardsnormally used or developed for playing the card game.

The game of ‘rock-paper-scissors’ is the first game illustrated here asan example for a game that can be played with the chess game because itis especially suited for children who are at the right age of leaningand playing the game of chess. The ‘rock-paper-scissors’ game however,is not a card game. Because this game is so popular even amongpre-school, kindergarten and elementary school aged children, a cardgame has been designed and developed here. The developed card game stilluses the rules of the ‘rock-paper-scissors’ game. Other card games ofvarying level of complexity or challenge as also shown here as examples,can be used instead of the ‘rock-paper-scissors’ game to cater to theadult players.

Variants of a chess game have been developed but none of these combinethe game of chess with another game. Some of these known variants, likethe variants proposed here, can be played with the claimed invention ifcombined with another game. The claimed invention lies in thesimultaneous playing of a chess game with another game which causes aplayer not only to learn and use the rules of each game but how to winboth games simultaneously, as well. Consequently, the chess game becomesmore mentally challenging. The combination of the chess game withanother game can also appeal to skilled chess players because of adifferent challenge faced by the seasoned player. Because of the longhistory of chess, many chess strategies became well-known and outcomesbecame more predictable. The skilled player also has an edge over thenovice players, causing the novice players to play only with peers ofthe same level thereby slowing the advancement that can be derived byplaying one with more advanced skills. Playing two games simultaneouslytries to even out the playing field which should encourage a novice toplay with a more skilled player and vice versa.

It is an object of this invention to provide a game that offers morechallenges by combining a chess game with another game.

It is also an object of this invention to encourage one to learn to playand win the game of chess without being hindered with the requirement tofinish a game.

It is likewise an object of this invention to provide another method forwinning or terminating a chess game aside from a check mate or a draw.

It is a further object of this invention to make the chess game moreappealing to all ages.

It is also a further object of this invention to provide a game that canhave different or the same winner, by the rules of the chess game or bythe rules of the other game or by both.

It is as well an object of this invention to provide a game set thatwill facilitate the playing of a dual game with chess.

SUMMARY OF THE INVENTION

This invention combines a chess game with a card game to add morechallenge and excitement to an history old chess game. The combinedchess and card game, comprises the general steps of: a) laying aconventional chess piece on each designated squares of a chessboard, theconventional chess pieces including 8 Pawns, a pair of Rook, a pair ofKnight, a pair of Bishop, a Queen and a King; b) designating fourhorizontal rows of squares on the chessboard proximal to a first playeras player's territory; c) designating remaining four horizontal rows ofsquares on the chessboard proximal to a second player as opponentplayer's territory; d) shuffling a deck of cards of the card game; e)placing 24 cards of the card game face down on the chessboard by eachplayer on three horizontal rows of squares at each player's territory,leaving a row of squares most proximate to each player without a card, arow of Pawns having a card underneath each chess piece; f) leaving atleast two unrevealed cards out of the chessboard by each player, eachplayer keeping extra cards unrevealed as held cards; g) simultaneouslyplaying the game of chess and the card game with each player alternatingturns; h) taking a destination card, the card on a destination square atopponent player's territory landed by a chess piece after a move on thechess game by a player, the player not taking destination cards landedat player's own territory; i) playing the chess game until a chess pieceis captured, the capturing player substituting opponent player's chesspiece with capturing player's chess piece and placing the captured chesspiece at capturing player's score box; j) taking the card underneath thecaptured chess-piece at opponent player's territory as a captured card 1f a card is present; k) resuming the game after the capture; l) treatingthe destination card differently from the captured card; m) capturing asmuch chess pieces by each player to win the chess game; n) outscoring anopponent player on the card game to garnish more points; and, o) endingthe game by winning the chess game on a checkmate or terminating thechess game with a draw or attaining the winning score or points on thecard game, the winner on the draw given to the player with more pointson the card game.

The ‘rock-paper-scissors’ game and the Lucky Nine game are played almostidentically except that the ‘rock-paper-scissors’ game is played with adifferent sets of cards. The Lucky Nine game is played with a standardset of playing cards. In the above card games, the destination card fromstep h) is taken unrevealed as an additional held card for replacing abeating card, the card placed at a player's designated pit spot of achallenge board, when the beating card was used to beat the capturedcard. When a player has ran out of held cards to replace a beating cardat player's designated pit spot, the player also waits to get thesedestination cards to replenish a player's held cards. The beating cardscomes originally from the extra unrevealed cards after each playerplaces 24 cards at their respective territories on the chessboard andthese are the cards used by the players to beat the captured card takenunderneath a chess piece which is placed face up at a central spot onthe challenge board. The captured card is discarded when both players donot have a beating card that would beat the captured card. The number onthe captured card and not the number on the beating card is the pointsattained by the beating player. A challenge board is a separate boardfrom the chessboard where the card game activity of beating, betting,etc. takes place which has a central spot and pit spots for each player.In the card game, one player outscores another player by beating as manycaptured cards placed at the central spot of the challenge board with abeating card of the same or higher points taken from a beating player'sdesignated pit spot. The captured card whose points are the ones thatget into the score of a player are place on the beating player's scorebox. To make the card game more challenging, the players may decide touse more than one deck of cards, either using all sets or a portion ofthe decks of cards. A deck of cards as used herein comprises a completeset of cards from one deck of cards or several portions from severaldecks of cards combined to form the deck of cards actually used in thegame. The ‘rock-paper-scissors’ game comprises a set of twenty Rockcards, a set of twenty Paper cards, and a set of twenty Scissors cards,each set of twenty cards consecutively numbered from one to twentycorresponding to the points of each card with additional three Wildcards each having a point of 21 and a Trump card having a point of 22are added to the 60 cards of Rock, Paper and Scissors cards for anadvanced ‘rock-paper-scissors’ game. The Lucky Nine card game and the NoLimit Texas Hold 'Em Poker Game are played with a standard deck ofplaying cards, comprising of four suits (spades, hearts, clubs anddiamonds) of thirteen cards each, with each suit including one ace, oneking, one queen, one jack, one ten, one nine, one eight, one seven, onesix, one five, one four, one three, and one two.

The chess game will get more popularity among adults if combined with apoker game. The poker game illustrated is a two player No Limit TexasHold 'Em poker game adopted to be played with the chess game. This willbe referred to simply as poker game. As in the conventional poker game,each player places a minimum bet on a pot at a poker board after eachplayer has seen their unrevealed held cards but before any communitycard is revealed on the poker board. The card game being a poker game,slightly differs from the ‘rock-paper-scissors’ and the Lucky Nine gameonly because the rules of the poker card game is different. The generalrules pertaining to the method on how the chess game is combined withthe card game is the same. To play the poker game, the introduction ofcommunity cards to make up a poker hand and the round of betting tocapture points in the form of chips requires additional detailing steps.As stated above, the destination card and the captured card, althoughobtained in the same manner as in any other chess and card game, havedifferent roles in the poker game. The treatment in the poker game isreversed. The destination card is the one placed face up on the boardwhile the captured card becomes initially an unrevealed card which issubsequently revealed when placed face up as a community card on thepoker table. In the poker game, the destination card from step h) isplaced face up at the poker board as a community card, one-by-one aftera qualifying chess move as the game progresses until a maximum of fivecommunity cards are in the poker board. Any additional destination cardsobtained when five community cards are already on the poker table isdiscarded. A qualifying chess move means a move by a chess piece to adesignated square on the chessboard without capturing an opponent'schess piece. A round of betting occurs after each community card isplaced on the poker board. The captured card of step j) is initiallytreated as a held card. These become the two held cards or one of theheld cards when the players have less than two held cards, it can alsoreplace an unrevealed weak held card, with the weak held card placed onthe poker table by the player as a community card, or it can be placedas a community card without replacing a held card after the player hasseen the destination card. A round of betting is conducted after everycommunity card is placed face up on the poker table until four communitycards are placed face up and this is started by the player placing thecommunity card. The betting process starts with the player betting witha check, bet, fold or all-in and opponent player responding to the betwith a check on the bet of check, a fold, a call, a raise or all-in, thebet of check available only when no bets, compulsory or voluntary hastaken place. The poker game resumes as long as players have chips toplay and two unrevealed cards as held cards. The different types of betsare as follows: a bet of all-in bets or wagers chips equivalent to allof opponent player's chips or points or all of player's chips or points;a bet wagers an agreed upon minimum bet; a raise increases the number ofpoints or chips bet by opponent player; a call matches an opponentplayer's bet; and, a fold results in opponent taking all chips at a poton the poker board with all held cards and community cards discarded.When a bet of all-in is not responded by a fold, all held cards shouldbe revealed and with all five community cards on the poker table, theplayer with a higher hand is determined based on a ranking of a pokerhand. Each poker hand comprises two held cards and five community cards.The player with the higher hand takes all the chips at the pot. Theranking of the poker hand follows the conventional ranking of royalflush, straight flush, four of a kind, full house, flush, straight,three of a kind, two pair, one pair, and high card in descending order.However, a bet of all-in responded by a fold does not require the playerbetting all-in to reveal his/her held card. When a player folds, theheld cards along with the community cards are discarded. The game ofpoker resumes only after the two players have two held cards in theirhands and the first player who completes his/her two held cards bytaking captured cards underneath captured chess pieces at opponent'sterritory starts the round of betting. Unlike conventional poker, here,a player is not allowed to re-raise when opponent player responds by araise. Outscoring an opponent in the poker game is done by having asmany winning five card poker hand when the round of betting takes place.Attaining the winning score or points on the poker card game is gettingall of opponent player's chips.

To add further challenge and remove the advantage of veteran chessplayers, it is proposed to replace a Pawn chess piece with a Frog chesspiece. The Frog chess piece moves and captures like a Pawn and movesforward but not backwards like a Knight until the Frog is converted to aKnight. Once converted to a Knight, it can then move and capture as aKnight. The Frog does not convert to any other chess piece except for aKnight when the Frog lands at any square of the chessboard along the rowmost proximate to the other player at opponent player's territory.Another modification to the chess game is to replace a Knight chesspiece with an Archer chess piece, the Archer chess piece moving like aKnight or one spot diagonally sideways but capturing only like a Rook.To make the game not too complex, only one Frog is recommended toreplace one Pawn and only one Archer is recommended to replace oneKnight.

In a game where the players compete and take alternate turns in playingthe game, it is to be appreciated that the players also alternate indesignation as player and opponent player. A first player can become anopponent player or the other player in relation with the second playerand vice versa. The detailed description has done its best to clarifythe steps of the game and make the use of these terms less confusing aspossible.

The above chess and card games can be easily played everywhere because agame set can be packaged in a portable manner, just like the many gamesin the market. A game set having a developed non-card game for useherein with the chess game, comprises: a deck of cards for the non-cardgame developed, devised and designed for use with the chess game, eachcard having a face and a back side, the deck of cards played followingbasic rules of play adopted from the non-card game; a standard deck ofplaying cards, comprising four suits, spades, hearts, clubs anddiamonds, of thirteen cards each, with each suit including one ace, oneking, one queen, one jack, one ten, one nine, one eight, one seven, onesix, one five, one four, one three, and one two; a chessboard with twosets of chess pieces, each set including 8 Pawns, a pair of Rook, a pairof Knight, a pair of Bishop, a Queen and a King of one color or designand 8 Pawns, a pair of Rook, a pair of Knight, a pair of Bishop, a Queenand a King of another color or design; a challenge board, the challengeboard having a central spot and a pit spot; a poker board, the pokerboard having a designated space for a pot and community cards; and,chips for the poker game. An example of a non-card game is the‘rock-paper-scissors’ game, the deck of cards for the‘rock-paper-scissors’ game comprising a set of consecutively numberedand labeled Paper cards, a set of consecutively numbered and labeledRock cards and a set of consecutively numbered and labeled Scissorscards. The numbers and labels (R, P, S) are located on the face of thecards, opposite the back side having uniform design and color. A deck ofcards can have 60 cards, 20 cards for each Rock, Paper and Scissorsconsecutively numbered from 1 to 20. The set may also provide a deck of30 cards, 10 cards for each Rock, Paper and Scissors numbered from 1 to10 or have five pairs of Rock, Paper and Scissors cards with each fivepairs consecutively numbered from 1 to 5. Additional numbered andlabeled Wild cards and numbered and labeled Trump cards is also providedfor non-beginners. The cards on the deck of cards are either square,rectangle, round or oval in shape. To further the scholastic purpose oreducational value of the game, pictures of different subjects, topics,criteria or disciplines may be placed on the face of the cards. Thesepictures can be placed by known methods such as printed on stickers andthen affixed on the card or printed, embossed, etched or engraveddirectly on the cards. In the ‘rock-paper-scissors’ game, the face ofthe cards having the number and label can have the background picturesof different subjects, topics, criteria or disciplines. The cards can bemade of paper, cardboard or plastic. The plastic cards can be flexibleor rigid. Modification or enhancement of the chess game and chess boardconsist of providing a score box for each player and/or providing a pairof Frog and a pair of Archer as additional chess pieces. Further, toreduce the number of loose pieces in the game set as well as make itmore compact, the challenge board and the poker board can be on oppositefaces of a board where the challenge board can flip over to a pokerboard and vice versa. Although any shaped card can be used as a means ofpayment, the round cards are usually the ones that can be used as chipsfor the poker game. For additional assistance or to save time toinstruct a player, especially when there are a number of players, aninstruction manual and/or a software for audio or audiovisualdemonstration of a portion or the entire dual game with chess isrecommended.

Other embodiments of the present invention will become readily apparentto those skilled in the art from the following detailed description,wherein it shows and describes only certain embodiments of the inventionby way of illustration. As will be realized, the invention is capable ofother and different embodiments and its several details are capable ofmodification in various other respects, all without departing from thespirit and scope of the present invention. Accordingly, the drawings anddetailed description are to be regarded as illustrative in nature andnot as restrictive.

BRIEF DESCRIPTION OF THE DRAWINGS

Aspects of the present invention are illustrated by way of example, andnot by way of limitation, in the accompanying drawings, wherein:

FIG. 1 is a plan view of a chessboard with the chess pieces identifiedby letters instead of figures including a score box for each player.

FIG. 2 shows a front plan view examples of the ‘rock-paper-scissors’cards.

FIG. 2A shows an example of a back plan view of a card.

FIG. 3 is a front plan view of a challenge board.

FIG. 4 is a front plan view of a chessboard showing the position of thecards underneath the chess pieces.

FIG. 5 is a front plan view of a chessboard showing a Frog and an Archerreplacing a Pawn and a Knight.

FIG. 6 shows a perspective view of a poker board with a pot having fivecommunity cards and chips near a players.

DETAILED DESCRIPTION OF THE INVENTION

The detailed description represented herein is not intended to representthe only way or the only embodiment in which the claimed invention maybe practiced. The description herein is provided merely as an example orexamples or illustrations of the claimed invention and should not beconstrued as the only way or as preferred or advantageous over otherembodiments or means of practicing the invention. Any game combining thegame of chess with a card game played simultaneously as a single game iswithin the scope of this invention. The detailed description includesspecific details to provide a thorough understanding of the claimedinvention and it is apparent to those skilled in the art that theclaimed invention may be practiced without these specific details.

The combination chess and card game follows the general steps of layinga chess piece on each designated squares of a chessboard; designatingfour horizontal rows of squares on the chessboard proximal to a firstplayer as player's territory; designating remaining four horizontal rowsof squares on the chessboard proximal to a second player as opponentplayer's territory; shuffling a deck of cards of the card game; placing24 cards of the card game face down by each player on three horizontalrows of squares at each player's territory, leaving a row of squaresmost proximate to each player without a card, with a row of Pawns havinga card underneath each chess piece; placing at least two cards face downby each player on each player's designated pit spot of a challengeboard, each player keeping extra unrevealed cards as held cards;simultaneously playing the game of chess and the card game with eachplayer alternating turns; taking a card from a destination square atopponent player's territory landed after a move on the chess game by aplayer, the player not taking a destination card at player's territory;playing the chess game until a chess piece is captured, the capturingplayer substituting opponent player's chess piece with capturingplayer's chess piece and placing the captured chess piece at capturingplayer's score box; taking the card underneath a captured chess piece atopponent player's territory; resuming the game after the capture;treating the destination card differently from the captured card;capturing as much chess pieces by each player to win the chess game;outscoring the opponent player on the card game to garnish more points;and, ending the game by winning the chess game on a checkmate orterminating the chess game with a draw or attaining the winning score orpoints on the card game, the winner on the draw given to the player withmore points on the card game. The cards in the card game need not besquare or rectangularly shaped. They can also be round or oval. Also,the cards need not be made of cardboard but these can also be made of aplastic material. If the plastic material is flexible, the cards can beshuffled as in the thick paper or cardboard cards. If the plasticmaterial is rigid, mixing of these cards is done by manually scramblingthem instead of shuffling.

The basic combination chess and card game first illustrated here is theconventional chess game using the conventional chess rules and chesspieces combined with a card version of the “rock-paper-scissors” game,herein also referred to as rps game, that is universally known tochildren especially those of elementary school age. The rps game isconventionally played with the hands, that is, it is a non-card game.One player uses one of her hands to pit against one of the hands of theopposing player, each revealing their respective hands at the same time.It is obvious that a player does not have to have two hands to play thegame. As is universally known, the scissors, represented by a closedhand with only the index and middle finger stretched out, will win overa paper, represented by an open palm with all fingers stretched out. Thescissors is defeated by a stone, represented by a closed fist. Thestone, however, is defeated by a paper. In order to play this game withchess, a card version was developed. The rules of the conventional chessgame is published in several encyclopedias or one is directed to Just. Tand Burg, D., USCF's Official Rules of Chess, 5^(th) edition. The rpsgame is chosen as an example here because this will make the learning ofthe chess game more appealing for children under the ages of seven whenthey develop their abstract thinking as well as their desire to competewith other children. The “rock-paper-scissors” game and other card gamesnot played with a standard deck of playing cards such as, for example,cards for a pairing game, are collectively referred to herein asnon-card games, meaning, either not played with the standard deck ofplaying cards as defined here or were developed from a game that is notplayed with cards at all. For better understanding of the proposed game,the rules of the conventional game of chess as well as the rules of the“rock-paper-scissors” game as adapted into a card game will be brieflydescribed. When not specifically detailed here or the changes mentioned,the conventional rules of the chess and the rps game applies.

The conventional game of chess is a game of skill for two playersalternating turns, played upon an eight-by-eight square, checkered gameboard, hereinafter, chessboard, having sixty-four alternating dark andlight colored squares comprising eight horizontal rows, and eightvertical columns as shown in FIG. 1. Since the players alternate turns,the player at one turn becomes the opponent player at the other turn.The game consists of the six familiar types of pieces with theiraccepted modes of movement. The king moves any direction (horizontally,vertically, or diagonally) one square at a time. The rook moves in astraight direction (vertically or horizontally) any number of squares.The bishop moves diagonally any number of squares. The knight moves in“L-shape,” two squares in one straight direction, then one squareorthogonally. In the conventional game, this piece alone can jump, orleap, over an intervening piece. The queen has a choice of movement likeeither a bishop or a rook in one turn (e.g. horizontally, vertically, ordiagonally). The pawn moves one square forward, with the option of twosquares before it has been moved once. The pawn captures diagonally,whereas the other pieces capture in their ordinary movement. A pawn canbecome any chess piece once it reaches the row of eight squares at theother or opponent player's territory, most proximate to the otherplayer. Other player when used, also refers to who the opponent playeris at the particular turn of play. The moves are through unobstructedsquares only that is, on squares without a chess piece, except for theknight as stated above. The intervening chess piece(s) over which aknight leaps over is not a captured chess piece and is left in itsplace. A capture removes one of opponent player's chess piece from playor from the chessboard, and thus no two pieces occupy the same square atthe same time. The castling move transposes a player's king and rook.Over unoccupied and unthreatened squares, the king is moved two squareshorizontally, right or left, toward a rook, and that rook is moved overthe king to the adjacent square. Differences on the rules occur onstalemate, pawn promotion, and the pawn en passant rule which can beagreed upon between players prior to the game.

Each player has sixteen movable chess pieces identified with the lettersbetween parenthesis: one King (K), one Queen (Q), two Rooks (R), twoBishops (B), two knights (N) and eight Pawns (P). These are laid attheir designated squares on the chessboard as shown in FIG. 1. The chesspieces are initially located on two horizontal rows of the rectangularchessboard that are disposed most proximate to each of the two players'edges. Each player's chess pieces are positioned in a predeterminedopposed, mirrored relation to his or her opponent's pieces. The playersalternate turns during the game, which consist of moving one of theplayer's pieces to a different square on the chessboard according totheir mode of movement. The first player who makes the move can beagreed upon or it can be determined by chance such as by roll of eachplayer's dice, with the player's dice having the higher number startingthe move. In this manner, a player with either the light or dark coloredchess pieces can start the game. However, the players can also start thegame in the conventional way wherein the player who correctly guessed inwhat hand the light colored chess piece is, starts the game. The latterway of determining who makes the first move further diminishes theadvantage of the skilled chess player. A player captures the opponentplayer's chess piece during a turn by moving his or her piece into asquare occupied by one of the opponent player's chess pieces. Herein,unlike a conventional chess game, a player can win without waiting untilone player checkmates the opponent player's king, that is, a king ischeckmated if the king cannot successfully move out of a check, where itis threatened with capture.

The rules of the “rock-paper-scissors” game has been adopted andmodified into a card game to enable this game to be combined with thechess game. On the developed basic rps card game, the deck of cards usedhas three sets of twenty (20) cards. One set of twenty are labeled withR to stand for Rock. These twenty cards are also numbered consecutivelyfrom 1 to 20, recommended to be written on one corner of the card forease of reading. Another set of twenty (20) cards are uniformly labeledwith P to stand for Paper. Likewise, these cards are numberedconsecutively from 1 to 20. A third set of twenty (20) cards areuniformly labeled with S to stand for Scissors. Likewise, these cardsare numbered consecutively from 1 to 20. Each label (letter) on the cardis equivalent to a suit of a standard playing card. The color for thelabel R, P, and S and their respective numbers can be of the same colorbut designating one color for each label or suit and their respectivenumbers is preferred for ease of association. The label can be writtenat the middle of the card as shown in FIG. 2 or it may be written in onecorner along with or in a different corner from the number on the card.The rps accompanying game can be played with one deck of 60 cards asdescribed above or with each player having their individual deck ofcards. The deck of cards from each player used for the rps game shouldbe identical, that is, of the same color for the label (letters) and thenumbers to make them indistinguishable when two or more decks of cardsare combined before shuffling and distribution. Two decks or more areusually played at a more advanced game. If there is only one deck ofcards, all 60 rps cards are played. The 60 cards are shuffled and eachplayer gets 30 cards. If each one has their own individual deck ofcards, each player chooses 30 of the 60 cards to play. The set aside 30cards are never opened and do not get into the game. Each 30 rps cardscontributed by each player are combined to form the deck of cards thatwill be actually used in the game and this is shuffled. After shuffling,each player is given 30 cards. FIG. 2 shows three examples of the cards,a Rock card numbered 1; a Paper card numbered 10; and a Scissors cardnumbered 20. For children who will have difficulty in adding numbersabove twenty without the use of a calculator, a deck of 30 instead of 60cards can be used. In this deck of 30 cards, 10 Rock cards are numberedconsecutively from 1 to 10, 10 Scissors cards are numbered consecutivelyfrom 1 to 10 and 10 Paper cards are numbered consecutively from 1 to 10.In this case, each player uses all 30 cards and the 60 cards coming fromthe two players are shuffled and each player still gets 30 cards aftershuffling. The players play all thirty cards. Instead of having twodecks of 30 cards, the players can just choose the 10 cards of the Rock,Paper and Scissors having these numbers, 1 to 10, from the deck of 60cards. For pre-schoolers or kindergarten aged children that are justbeing exposed to the game of chess, a deck of 30 cards can be numberedeven more simply by numbering two cards each of Rock, Paper andScissors, with the same number, consecutively from 1 to 5, that is therewill be two cards for each label with the same number with the highestnumbers not greater than 5 (five). For example, for the Rock cards,there will be two cards with the same number one, two cards with thesame number 2, two cards with the same number three, two cards with thesame number 4 and two cards with the same number 5, all totaling 10 Rockcards. The same is true for the Scissors and the Paper cards. The labeland number can be printed directly or adhered on to the cards orengraved, etched out or embossed, for example, on cards made of plastic.For all the rps cards, the peripheral sides and the back of the cardopposite the face of the card with the printed, engraved, etched out orembossed label and number should be uniformly designed and/or coloredbecause the cards should be indistinguishable so that the players cannot tell between a Rock, Paper or Scissors and their respective numbers.From the examples shown in FIG. 2, it is easy to envision how the set of30 or 60 cards would look like. The different levels of numbering thecards does not change the rules of the rps game. As universally known, aPaper beats a Rock, a Scissors beats a Paper while a Rock beats aScissors. Additionally, in the card adapted rps game here, a Rock cardwith a number 1 will lose against another Rock card with a greaternumber, here, a Rock card with any number greater than one. The same istrue for the other rps cards. If two regular decks of cards or thesimpler versions of the deck of 30 cards were used, a card with the samelabel and number will beat another card of the same label and number. Ifa Paper card is used to beat a Rock card, the Paper card need not have ahigher number than the Rock card. The same is true when the Scissorsbeat a Paper card and when the Rock beats a Scissors card. Of course,the game can be made more complex by requiring both the label and thenumber on the beating rps card to be superior to the rps card beingbeaten.

The card adapted “rock-paper-scissors” game has a challenge board shownin FIG. 3 which accompanies the deck of rps cards. This challenge boardcan be used for other card games. In the challenge board, there is acentral spot, a square or a rectangle and on the top and below thecentral spot are two to four spots of squares or rectangles referred toherein as pit spots. Each player has his/her own pit spots and these arethe square or rectangles most proximate to the player. If the cards areround or oval shaped, the cards, 1 a and 1 c shown in FIG. 3 asexamples, will be round or oval instead of rectangular.

In the chessboard 3, the four horizontal rows of squares proximal to oneplayer defines that player's territory, 100, while the other fourhorizontal rows of squares proximal to the other player defines thatplayer's territory 200 also referred to as opponent player's territory.Each player's 24 of the 30 rps cards 1 are laid face down on the threerows of eight squares of the chessboard 2 proximal to each player,leaving the row of eight squares most proximate to each player clear ofrps cards as shown in FIG. 4. At the start of the game, as shown, onlythe rows of Pawns (P) have an rps card 1 underneath. The players canagree on whether the 24 of the 30 rps cards will be laid randomly on therespective squares of the chessboard 2 or intentionally picked by therespective players and laid on the chessboard based on a strategy of theplayer. Each player retains six (6) cards 1 of the 30 rps cards inhis/her hand, at least two of which is laid face down at his/her pitspot 3 on the challenge board 4 with the remaining rps cards heldunrevealed by the player for replacing a beating card at his/herrespective pit spot at the challenge board. Since there are six heldcards, each player can place four cards at the pit spot instead of two.A beating card means one of the cards at the pit spot 3 that has beenused or removed from the pit spot to beat a captured card placed at thecentral spot 5. A player is allowed to see his or her own unrevealed rpscards placed on the pit spot of the challenge board 4. Once each playerchooses and puts his/her rps cards on the challenge board, these can notbe substituted.

A player starts a chess match by agreement or by roll of dice as statedabove. Just to add clarity, the rps cards 1 and the chess pieces 6 ofone or first player will be labeled with “a” for player A while theother chess pieces 6 and rps cards 1 will be labeled with “b” for thesecond player B. All rps cards are identified with the number 1,regardless of their shape. Player A's territory herein is 100 whileplayer B's territory herein is 200. Player B is also referred to hereinas opponent or other player in relation to Player A. At the firstinstance when player A captures a chess piece 6 b of the opponent or theother player B on the chessboard 2 at B's territory, the capturingplayer A substitutes the chess piece 6 b of the captured player B withthe capturing chess piece 6 a. If the chess piece captured at thecaptured player's territory 200 has an rps card underneath, thecapturing player A removes the card 1 b underneath the chess piece 6 bof the captured player. The card 1 b underneath the captured chess piece6 b, herein referred to as captured card 1 e, is placed face up at thecenter spot 5 of the challenge board 4 of the rps game. If card 1 ctaken underneath the chess piece is Rock 5, the capturing player A isgiven the chance to get the points on the card, 5 points in thisexample, by looking at the four faced down cards 1 a placed at his/herpit spot 3 a on the challenge board 4 proximal to his or her positionand taking the card 1 a that would beat the captured card 1 e at thecentral spot 5, here shown as Rock 5 on FIG. 3. The beating card 1 a inthis example, as stated in the above rules of the game would be a Papercard or another Rock card with the same or with a number higher than 5.The number or points 7 on the captured card 1 c is the one that goesinto the score for the beating player A while the card 1 a used to beatthe captured card 1 c is merely set aside and do not get into thescoring of the game. The capturing player A at this situation is winningboth the chess game and the rps game with a score of 5 points. Thecaptured chess piece 6 b along with the captured card 1 c is placed atan area at the lateral side of the chessboard 2, with one lateral sidedesignated for each player. This area is referred to herein as score box8. If the players are using a conventional chessboard, they can justdesignate a space at the sides of the chessboard to serve as the scorebox. In this example, the captured chess piece 6 b and the captured card1 c is placed in score box 8 a. If the capturing player A does not havea card 1 a on the pit spot 3 a to beat the card 1 c on the center spot,at this point, the captured player B is given the chance to beat card 1c at the center spot 5 with the cards 1 b at his/her pit spot 3 b. Ifboth do not have a card 1 on the pit spot to beat card 1 c on the centerspot, then card 1 c gets discarded and no player gets a score on the rpsgame but only scores on the chess game. The designation of capturingplayer and captured player changes from Player A and Player B dependingupon which player is performing the move.

The chess game proceeds until another chess piece 6 is captured andscoring by way of the rps game is also repeated. A player never get hisor her own rps cards 1 from the chessboard 2 that are in his/her ownterritory. A player only gets the card 1 underneath the captured chesspiece, herein, captured card 1 c and/or the cards landed on adestination square by a chess piece 6 during a move that are not in hisor her territory, herein, destination card. Those rps destination cards1 are taken unrevealed and becomes part of the remaining cards held bythe capturing player for replacing a beating card. To clarify adestination card by example, when a Bishop moves diagonally from onesquare to another, the rps card that is present at the destinationsquare at the opponent player's territory where the bishop lands after amove without capturing a chess piece, that is, not under a chess piece,is a destination card. The destination card is not placed at the centralspot 5 of the challenge board. The cards initially remaining at theplayer's hand to replace a beating card at the pit spot of the challengeboard and the destination card that are also used to replace a beatingcard at the challenge board are collectively referred here as held cards1 d. If there are no more rps cards 1 d left in the hands of the player,that player waits for a destination card. The held cards 1 d in thiscard game do not get into the scoring of the game. Only the card 1 ccaptured under a chess piece 6 and beaten by a card from the pit spot 3gets into the score of the game. The steps above are repeated until aplayer garners the wining score on the rps game or gets into a draw orwins the chess match by a checkmate. The chess game is in a draw whenany further movements by each player will not result into a checkmate.The winning score or points on the rps game is at the discretion of theplayers and can be any number, for example, 50 points if a shorter gameis desired or more points to get a better chance of prolonging the game.If a game has to be terminated prematurely for any reason withoutattaining a checkmate, the player with the higher rps game points winsthe game. If the chess game is a draw, the player with a higher score onthe rps game wins.

The above basic rps game can be enhanced to an advance rps level fornon-beginners. Additional rps cards 1 are added in the advance level,three wild cards 1 e with each having 21 points, a point higher than thehighest point 20 of any label rps card and a trump card 1 f with 22points. These four cards, 1 e and 1 f are added to the 60 rps cards ofthe basic game, resulting into a total of 64 rps cards instead of 60 rpscards. The wild card will be represented by W while the trump card willbe represented by T as shown in FIG. 2. As above, the cards 1 areshuffled before distributing half of the rps cards to each player. Inthis advance rps card game, each player will have 32 rps cards to start.Since these cards 1 were shuffled before distribution, the wild cards 1e and the trump card 1 f can be at any player's possession. If the deckof cards to be used in the actual game will come from a portion of thedecks of cards from the players, one or both players may decide not topick or choose any or some of these wild and trump cards to keep theplayers guessing on the number of wild cards and trump cards beingplayed. A player with more wild cards or trump card/s can have an edgeover a player with no trump card 1 f or less number of wild cards 1 e.The rps game is maintained, with the only difference of having more heldcards and cards with higher points. The chess and advanced rps game areplayed in the same manner as the basic chess and rps game describedabove and will not be reiterated.

To take advantage of the curiosity and desire for academic advancementby children or even by adults, the face of the rps cards having thelabel and number, also referred to herein as the face, can havebackground pictures of different subjects, topics, criteria ordisciplines like museums of the world, different species of flora andfauna, minerals and rocks, famous churches, famous men/women, memorableevents, etc., that are too numerous to enumerate. The museums, forexample, will have the name and its location, the different species ofroses for example can have the common name and the scientific name, thedifferent frogs can have its name and where they can be found in theworld, etc. etc. Each deck of cards is recommended to cover only onesubject, topic, criteria or discipline. The advantage of putting thisbackground pictures with its short information is, as these rps cardsare held by the players constantly, the players gets familiar with thepicture and eventually the information that goes along with the picture.Methods of applying the numbers, labels and pictures or engraving,etching and embossing these on the face of the rps cards are known.

The chess game can also be enhanced from the basic chess game by placinga new chess piece with its respective moves and manner of capturing anopponent's or another player's chess piece. In this advanced chess game,a Frog (F) chess piece 6 replaces a Pawn (P). The Frog moves like a Pawnor moves forward but not backwards as a Knight. As a Frog, it can onlycapture like a Pawn. The Frog replaces any Pawn at its original positionon the chessboard 2 before the game starts. The Frog, however, unlikethe Pawn, can not be converted into any other kind of chess piece 6except for a Knight when it lands at any square of the chessboard alongthe row most proximate to the other player at the opponent player'sterritory. Once the Frog is converted to a Knight, it can then move andcapture as a Knight. The players may choose to have more than one Frogbut only one Frog is suggested to minimize the complexity of the game.This modified chess game and the rps game are played according to thesame rules stated above except for the substitution of a Pawn with aFrog having its own designated movement. This advanced chess game isreferred to as Frog Altered Chess Game or “facg” and this modified chessgame can be played with the basic rps or advanced rps game. The Frogchess piece is represented in the chessboard with F as shown in FIG. 5.

The chess game can also be altered by replacing a Knight with an Archer.An Archer can either move like a Knight or one spot diagonally sideways.The latter move differs from that of a Bishop whose movement is notlimited to one spot. However, the Archer does not capture according toits designated movement as described above but rather captures like aRook. This modified chess game and the rps game are played according tothe same rules stated above except for the substitution of a Knight withan Archer having its own designated movement. Any of the two Knights canbe replaced by the Archer or both. This advanced chess game is referredto as Archer Altered Chess Game or “aacg” and this modified chess game,like the facg chess game above, can be played with the basic rps oradvanced rps game. The Archer chess piece is represented with A whenplaced on the chessboard as shown in FIG. 5. Also, only one Archersubstituting a Knight is recommended but not required.

The latter two modified chess games will unable history old chessstrategies. Further, a chess game can have both facg and aacgalterations combined or incorporated into one chess game as shown inFIG. 5.

For the adult players, a Lucky Nine card game or a Texas Hold 'Em pokergame, particularly the No Limit Texas Hold 'Em poker game can becombined with a chess game instead of the rps game.

The Lucky 9 game, because of the simplicity of the rules, is suited toplayers that do not like to learn or play the No Limit Texas Hold 'Empoker game. This game uses a standard deck of playing cards, comprisingof four suits (spades, hearts, clubs and diamonds) of thirteen cardseach, with each suit including one ace, one king, one queen, one jack,one ten, one nine, one eight, one seven, one six, one five, one four,one three, and one two. Cards 1-9 retains their points while the tens,Jack, Queen and King have zero points. This game is played like the rpsgame. However, because there are only 52 cards instead of 60 cards, eachplayer is given 26 cards 1 after shuffling the cards. 24 of these 26cards are placed on the chessboard 2 in the same manner as the rps cardsare laid on the chessboard either randomly or by choice as shown in FIG.4. This game also uses the challenge board 4 illustrated for the rpsgame shown in FIG. 3. Instead of an rps card at the central spot, itwill be any captured playing card as described above. The two remainingcards are placed face down in the pit spot 3. When there is adestination card taken by a player from the other player's territoryduring a chess move, the destination card is placed in the pit spotuntil 4 cards are in the pit spot Optionally, the players may agree onjust having two cards at the pit spot. Anymore destination cards will bea held card 1 d by the player which will be used to replace beatingcards on the pit spot as in the rps game. If a player is left with nocards at his/her pit spot, that player waits until he/she gets adestination card at the other player's territory as in the rps game.When Player A captures a chess piece at Player B's territory and thereis a card underneath the captured chess piece, Player A puts thiscaptured card 1 c at the central spot 5 of the challenge board 4. PlayerA will get the points on the captured card by beating the card. Thecaptured card can be beaten by a card with the same or higher point. Forexample an eight card can be beaten by another eight card and by a ninecard but will not be beaten by a seven or less card and the zero cards.The zero cards can be beaten by another zero card or higher. The onlyreason for beating a zero card is to remove the card from the centralspot because zero does not affect the players' score. As in the rpsgame, the points or score on the beating card does not get into thescoring of the game, only the score on the beaten captured card 1 c getsinto the score. Likewise, Player B is given a chance to beat thecaptured card 1 f Player A has no card in his/her pit spot to beat thecaptured card 1 c. If both players do not have a card to beat thecaptured card, then the captured card 1 c is discarded and no playergets a point or score from the card game but the capturing Player Ascores on the chess game. The players here also take alternate turns anddesignation on who is the opponent player is relative to which player ismaking the move. As in the rps game, the Lucky 9 game terminates when acertain number of points, pre-agreed by the players have been attainedby a player. The chess, of course terminates when the chess match is ata draw or a checkmate.

Because of the popularity of the No Limit Texas Hold 'Em poker game, theadaptation of this game in combination with the chess game is described.Combination of this game with chess will provide the best option orincentive for playing chess and will provide the most challenge. Anychanges from the usual No Limit Texas Hold 'Em poker game will bedetailed here. The other rules remain the same and can be read, forexample, at Sippets, Trevor, The Illustrated Book of Poker and PokerPlaying, pages 116-123, Hermes House, 88-89 Blackfriars Road, London SE18HA, 2007. The adapted version of the No Limit Texas Hold 'Em poker gamewill be referred herein simply as poker game.

The poker game also uses the standard deck of cards used with the Lucky9 game. There are 52 cards 1 comprising of four suits (spades, hearts,clubs and diamonds) of thirteen cards each, with each suit including (indescending rank) one ace, one king, one queen, one jack, one ten, onenine, one eight, one seven, one six, one five, one four, one three, andone two. As in the Lucky 9 game, after shuffling, each player is given26 cards each. The player places 24 cards 1 at his/her territory on thechessboard at the same position or squares where the rps cards or Lucky9 cards are placed as shown in FIG. 4. There will be 24 cards atterritory 100 and 24 cards at territory 200. As in the other gamesillustrated above, the most proximate row of 8 squares are left withoutcards underneath the chess pieces. Only the original row of Pawns havecards underneath while the row of the other chess pieces do not.Following the rule of poker, each player retains the remaining two cardsas his/her held card 1 d and these are unrevealed. Like the conventionalpoker game, the player has the use of seven cards in order to form a 5card poker hand. Two of the seven cards are held by the player whilefive will be community cards 1 g that will be exposed on an open spaceof a table where the players are playing. These community cards areavailable for use by any player to form a poker hand. Instead of usingan open space on the table, the players can use the back side of thechallenge board 4 as a poker board 9 to place the community cards 1 gon. A five card poker hand in rare occasions can come from the fivecommunity cards without using a held card to form the highest possiblepoker hand. A poker hand is ranked in conventional poker fashion: royalflush, straight flush, four of a kind, full house, flush, straight,three of a kind, two pair, one pair, and high card in descending order.The community cards 1 g are placed face up one by one as the gameprogresses. Here, a round of betting occurs every after a community card1 g is revealed. FIG. 6 shows a poker board 9 with 5 community cards 1 gopen. During the progress of the game, the poker board can have one tofive community cards. There can never be more than five community cardson the poker board.

At the start of the game, the players agree on the total number of chips10 which corresponds to a number of points that would be played on thegame by each player. The chips to be used can be the regular chips usedin a poker game or it can be the round shaped rps cards, if used in therps game, especially those made of plastic. Use of the rps round cardsas the chips for the poker game will result in cost saving and lesspieces for the game set. Both the regular and the round rps cards willbe referred to simply as chips 10. Here, since there are only twoplayers on the conventional basic chess game, the poker game beingcombined with the chess game is likewise played by two players. If theplayers choose to play a variant of the chess game having four players,then the poker game can also be played by four players. The conventionalpoker game is usually played by a number of players. After the playershave seen their two held cards 1 d, before having any community card 1 grevealed, the players place their bet. This initial bet from each playeris usually agreed upon. With no community cards revealed, the game ofchess starts after the initial bets are placed on the pot 11. The gameof chess has been described above and will not be reiterated. If thereare any changes made by virtue of a different card game being playedwith the chess game, this will be pointed out. If the poker game hasspecial rules different from the conventional No Limit Texas Hold 'Empoker game and the other card games, these will also be pointed out. Thedesignation of Player A and Player B as in the descriptions used above,is mainly to clarify the game. Player A is the first player and Player Bis the second player, opponent player or the other player in relationsto the first Player A in the illustrations herein. The moves or acts ofPlayer A applies equally well to Player B depending upon who is movingor capturing or betting during the course of the game. In the pokergame, if Player A lands on a destination card after a move on the chessgame, Player A gets the destination card that is in opponent player'sterritory (Player B) 200 and puts this card face up as a community card1 g. A round of betting starts after a community card is revealed withno betting allowed after five community cards are revealed. Since PlayerA was the one who placed the community card on the poker board, Player Ahas three options, he/she can check, bet or fold. Player A can checkwhen no bets, compulsory or voluntary, has taken place. By checking,Player A defers a decision to bet but remains in the game. If theopponent, Player B, subsequently responds to Player A and makes a betafter Player A placed a check, Player A now has the option to call,raise or fold. If Player B decide to check also, there is no increase onthe pot and the play resumes. How a player bets depends upon thestrength of his/her held cards in forming a high ranking poker hand.

If Player A decide to make a bet instead of checking, in this pokergame, since it is fashioned after the No Limit Texas Hold 'Em, a playercan bet the minimum (as previously agreed upon) or any amount includingbetting all of the number of opponent's chips, that is, putting all ofhis/her chips that matches the total amount of the chips of the opponentinto the pot 11 or all of his/her chips on hand if his/her number ofchips is less than that of the opponent's and this latter option iscalled ‘all-in’. Player A can also place a regular bet that is notall-in. In this case, Player B has the option to call, raise or fold.Just like Player A, Player B can decide to bet all-in instead of raisingin response to Player A's bet. If the bet is an all-in from eitherPlayer A or Player B, and the other player is not folding, both playersreveal their held cards 1 d and wait until there are five communitycards 1 g on the board. If there are already five community cards, theplayer with the higher hand based on the ranking stated above gets thechips on the pot. If one player's bet is all-in and the other playerfolds, the player who bets all-in gets all the chips in the pot withoutrevealing his/her held cards 1 d.

Player A can decide to fold instead of check or bet. In this case,Player B gets all the chips on the pot 11 and all held cards 1 d as wellas the community cards 1 g on the board are discarded. If Player A stillhave chips in her possession after folding, or as a general rule, ifboth players still have chips in their possession even after a playerfolds, the chess games continues until both players get two cards bycapturing 2 chess pieces with cards underneath at their respectiveopponent's territory. Reiterating, here, destination cards areimmediately placed face up as community cards 1 g. If there are morethan 5 destination cards, but both players still have less than twocards at their hand, the extra destination cards do not get into thegame and are discarded. Betting on the poker game resumes only after thetwo players have two cards in their hands. The player who gets the firstcaptured card after a fold will initiate the betting after the twoplayers each gets their two held cards 1 d. The chess game goes on andis not affected by interruptions at the poker game.

The betting on check, bet, fold, call and raise, although describedusing Player A as example, applies equally to Player B, when Player Bgets his turn to bet. Call means a player matches another player's betor vice-versa. Raise means one player adds more bet than what the otherplayer placed. When Player B in the example above raises the bet placedby Player A, the poker game does not resume until Player A matches thebet of Player B. Unlike the conventional poker game, Player A can notre-raise but is only left with the option of matching the raised bet orfold. If Player A folds, then as described above, Player B gets all thechips from the pot 11 and all held cards 1 d as well as the communitycards 1 g on the board are discarded. If Player B decide to call insteadof raise, both poker and chess game proceeds without furtherbetting/response from Player A. Player B can also decide to fold inresponse to Player A's bet. In this case, as in above, Player A insteadof Player B gets all the chips from the pot 11 and all held cards 1 d aswell as the community cards 1 g on the board are discarded.

As described above, when a player captures a chess piece, the capturingplayer substitutes his/her chess piece for the captured chess piece asdescribed above and places the captured chess piece in his/her score box8. If the captured chess piece is at the opponent's territory and thereis a card underneath the chess piece, the capturing player gets thecaptured card 1 c. This card 1 c does not automatically become acommunity card 1 g. There is a difference in treatment between thecaptured card and the destination card. The captured card becomes a heldcard 1 f a player has less than two cards in his/her hand or thecapturing player can look at the captured card 1 c and decide either tokeep this card as a held card 1 d and pick a weaker card in his/her handand place the weaker card on the board as a community card 1 g or 1 fthe captured card is one that he does not like, he can immediately placethe captured card 1 c as a community card 1 g without changing his/herheld cards. After the capturing player puts the community card on theboard, betting resumes as described above and the capturing player cancheck, bet or fold. The other player then can respond to the capturingplayer's bet accordingly as described above.

The poker game ends when a player bets all-in and either player losesall his/her chips. When this occurs, the chess game also ends. Theplayer with all chips or points wins the poker game. The game also endswhen the chess match ends with a draw or a check mate. The player whowins by a check mate wins the game even if he/she has less points on thepoker game. In a draw, the player with more points from the poker gamewins.

A software for audio or audiovisual presentation or demonstrationcovering a portion or the entire dual game with chess can beincorporated into the game set to assist in understanding the suppliedwritten rules of the different games played along with the chess game.

While the embodiments of the present invention have been described, itshould be understood that various changes, adaptations, andmodifications may be made therein without departing from the spirit ofthe invention and the scope of the claims.

1. A game set for a dual game with chess, comprising: a deck of cardsfor a non-card game developed, devised and designed for use with thechess game, each card having a face and a back side, the deck of cardsplayed following basic rules of play adopted from the non-card game; astandard deck of playing cards, comprising four suits, spades, hearts,clubs and diamonds, of thirteen cards each, with each suit including oneace, one king, one queen, one jack, one ten, one nine, one eight, oneseven, one six, one five, one four, one three, and one two; a chessboardwith two sets of chess pieces, each set including 8 Pawns, a pair ofRook, a pair of Knight, a pair of Bishop, a Queen and a King of onecolor or design and 8 Pawns, a pair of Rook, a pair of Knight, a pair ofBishop, a Queen and a King of another color or design; a challengeboard, the challenge board having a central spot and a pit spot; a pokerboard, the poker board having a designated space for a pot and communitycards; and, chips for the poker game.
 2. The game set of claim 1 whereinthe non-card game is a ‘rock-paper-scissors’ game, the deck of cards forthe ‘rock-paper-scissors’ game comprising a set of consecutivelynumbered and labeled Paper cards, a set of consecutively numbered andlabeled Rock cards and a set of consecutively numbered and labeledScissors cards, the numbers and labels located on the face of the cards,opposite the back side having uniform design and color.
 3. The game setof claim 2 wherein the deck of cards comprises 60 cards, 20 cards foreach Rock, Paper and Scissors consecutively numbered from 1 to
 20. 4.The game set of claim 2 wherein the deck of cards comprises 30 cards, 10cards for each Rock, Paper and Scissors consecutively numbered from 1 to10.
 5. The game set of claim 2 wherein the deck of cards comprises 30cards having five pairs of Rock, Paper and Scissors cards with each fivepairs of Rock, Paper and Scissors cards consecutively numbered from 1 to5
 6. The game set of claim 1 wherein all the cards on the deck of cardsare either square, rectangle, round or oval in shape.
 7. The game set ofclaim 1 wherein the cards are made of paper, cardboard or plastic, theplastic cards are either flexible or rigid.
 8. The game set of claim 1further comprising on the face of the deck of cards, pictures ofdifferent subjects, topics, criteria or disciplines.
 9. The game set ofclaim 2 wherein the face of the cards having the number and label havebackground pictures of different subjects, topics, criteria ordisciplines.
 10. The game set of claim 2 further comprising numbered andlabeled Wild cards and numbered and labeled Trump cards.
 11. The gameset of claim 1 wherein the chessboard has a score box for each player.12. The game set of claim 1 further comprising a pair of Frog and a pairof Archer on the set of chess pieces.
 13. The game set of claim 1wherein the challenge board and the poker board are on opposite faces ofa board, the challenge board flipping over to a poker board and viceversa.
 14. The game set of claim 6 wherein the round cards are used aschips for the poker game.
 15. The game set of claim 1 further comprisingan instruction manual or a software for audio or audiovisualdemonstration of a portion or an entire dual game with chess.
 16. A gameset for a dual game with chess, comprising: a deck of‘rock-paper-scissors’ cards, each card having a face and a back side,developed, devised and designed from a non-card game of‘rock-paper-scissors’ for use with the chess game comprising a set ofconsecutively numbered and labeled Paper cards, a set of consecutivelynumbered and labeled Rock cards and a set of consecutively numbered andlabeled Scissors cards, the numbers and labels located on the face ofthe cards having background pictures of different subjects, topics,criteria or disciplines, the deck of ‘rock-paper-scissors’ cards playedfollowing basic rules of play adopted from the non-card‘rock-paper-scissors’ game; a standard deck of playing cards, comprisingfour suits, spades, hearts, clubs and diamonds, of thirteen cards each,with each suit including one ace, one king, one queen, one jack, oneten, one nine, one eight, one seven, one six, one five, one four, onethree, and one two; a chessboard with two sets of chess pieces, each setincluding 8 Pawns, a pair of Rook, a pair of Knight, a pair of Bishop, aQueen and a King of one color or design and 8 Pawns, a pair of Rook, apair of Knight, a pair of Bishop, a Queen and a King of another color ordesign; a challenge board, the challenge board having a central spot anda pit spot; a poker board, the poker board having a designated space fora pot and community cards; and, chips for the poker game.
 17. The gameset of claim 16 wherein all the cards on the deck of‘rock-paper-scissors’ cards are either square, rectangle, round or ovalin shape.
 18. The game set of claim 17 wherein the round cards are usedas chips for the poker game.
 19. A game set for a dual game with chess,comprising: a deck of ‘rock-paper-scissors’ cards, each card having aface and a back side, developed devised and designed from a‘rock-paper-scissors’ non-card game for use with the chess gamecomprising a set of consecutively numbered and labeled Paper cards, aset of consecutively numbered and labeled Rock cards and a set ofconsecutively numbered and labeled Scissors cards, numbered and labeledWild cards and numbered and labeled Trump card, the numbers and labelslocated on the face of the cards having background pictures of differentsubjects, topics, criteria or disciplines, the deck of‘rock-paper-scissors’ cards played following basic rules of play adoptedfrom the non-card ‘rock-paper-scissors’ game; a standard deck of playingcards, comprising four suits, spades, hearts, clubs and diamonds, ofthirteen cards each, with each suit including one ace, one king, onequeen, one jack, one ten, one nine, one eight, one seven, one six, onefive, one four, one three, and one two; a chessboard with two sets ofchess pieces, each set including 8 Pawns, a pair of Rook, a pair ofKnight, a pair of Frog, a pair of Archer, a pair of Bishop, a Queen anda King of one color or design and 8 Pawns, a pair of Rook, a pair ofKnight, a pair of Frog, a pair of Archer, a pair of Bishop, a Queen anda King of another color or design, the chessboard having a designatedspace for a score box; a challenge board, the challenge board having acentral spot and a pit spot and a poker board, the poker board having adesignated space for a pot and community cards, the challenge board andthe poker board located on opposite faces of a board, the challengeboard flipping over to the poker board and vice versa; a software foraudio or audiovisual presentation or demonstration to assist inunderstanding a supplied written rules of the dual game with chess; and,chips for the poker game.
 20. The game set of claim 19 wherein all thecards on the deck of ‘rock-paper-scissors’ cards are round in shape, theround cards used as chips for the poker game.